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Why Game QA Matters

Why Game QA Matters

May 11, 2016

Quality Assurance has always been seen as a “foot-in-the-door” into the industry. And hey, perhaps it does serve that purpose in many cases. But QA has become so much more, and with the industry developing so rapidly, quality assurance has never been so vital to a game’s success. It’s often seen as a low-level role, Continue reading →

IQ Talk Podcast #3: Crunch Time! Will The Watch Dogs & Drive Club Delays Mar Next Gen Launch?

IQ Talk Podcast #3: Crunch Time! Will The Watch Dogs & Drive Club Delays Mar Next Gen Launch?

Oct 25, 2013

In this edition of IQ Talk, Sumit Dutta, Adam Barsby, Arran Oakes and Gerald Clarke from Gaming IQ examine the impact of the high profile delays of Evolution Studios’ Drive Club and Ubisofts’ Watch Dogs  and ask if QA is treated seriously enough by the industry. IN THIS EPISODE: • Should the first parties have Continue reading →

Licensed Games and Developers – Why Do Movie-Based Games Suffer?

Licensed Games and Developers – Why Do Movie-Based Games Suffer?

Oct 18, 2013

Movie games. We’ve all bought one, and come to regret it, (mine was spending £50 on the Transformers Movie game). But why are they usually so bad? Well, this has a lot to do with big business, and developer constraints. Licenced games can just rely on reputation alone. Once they have established themselves, there is Continue reading →

Snapshot: A Day at the Game QA & Localisation Forum 2013

Snapshot: A Day at the Game QA & Localisation Forum 2013

Jul 19, 2013

Last month the first ever event dedicated to game QA & loc took place. Gerald Clarke was there for opening day…

Interview with Paradox Interactive: Quality Assurance in Gaming

Interview with Paradox Interactive: Quality Assurance in Gaming

Jun 7, 2013

Ahead of the Game QA & Localisation Forum in London later this month, Gaming IQ caught up with forum speaker and professional Swede, Niklas Lundström of Paradox Interactive, to chat about the importance of QA in today’s industry, and a few of the challenges that Paradox have faced.   gIQ: So Niklas, why is QA Continue reading →

SDOAT #5: Testers, assemble!

SDOAT #5: Testers, assemble!

May 24, 2013

Now that I’ve written a few posts, I’ve come to realize something. Since my personal experience is limited to only a small handful of different developers, I have little insight into how other QA teams actually work around the world. And that is odd. I know more about the writing process for Dragon Age: Origins Continue reading →