Exclusive and interactive B2B gaming news & events

Free Will Gaming – Choices, Morals, and the Non-Linear in Practice

Free Will Gaming – Choices, Morals, and the Non-Linear in Practice

Nov 11, 2016

I don’t know about you, but I find fate to be a horrible concept. To quote Neo in the Matrix, “I don’t like the idea that I’m not in control of my life”. Free-will is my preferred reality. The question I pose is, how do we apply these models in the video gaming world? As storylines get Continue reading →

Could Video Game Realism Restrict Developers?

Could Video Game Realism Restrict Developers?

Oct 17, 2016

With each generation, and each game in a franchise, fans revel in how much closer gaming is getting to reality. We want games to be reality! The Oculus Rift and 3D entertainment point towards a future where reality and the virtual combine. Yet is this step towards realism in video games a burden for the Continue reading →

Annualization Addicts – Why has the Industry Adopted Annual Games?

Annualization Addicts – Why has the Industry Adopted Annual Games?

Oct 11, 2016

If you think of a major gaming franchise, the likelihood is that it has become an annualized product. Every year there is a new edition of most big titles, and yet we continue to buy them in huge droves. But why is this? Why has the industry become so predictable and stale? It used to Continue reading →

Quick Time Events – Gaming Enhancement or a Hindrance?

Quick Time Events – Gaming Enhancement or a Hindrance?

Sep 11, 2016

Love them or hate them, quick time events are pretty common in video games nowadays. You can’t go through a AAA title without button mashing as the protagonist sprints away from a boulder/landslide/polar bear. But do QTEs make the gaming experience better? Or do they merely restrict creativity, and simplify the entertainment value? Quick time Continue reading →

Developers as a Brand – Reputation is Everything

Developers as a Brand – Reputation is Everything

Aug 11, 2016

Over the past few years, as games have become highly polished adventures, gaming developers have become their own form of branding. A vast number of gamers will purchase a game, purely based upon the developer who is at the helm. And often, if the franchise shifts hands, those in the know will not purchase a Continue reading →

Rival Games Team Up for Our Time against other Media

Rival Games Team Up for Our Time against other Media

Jun 11, 2016

There have always been rivalries in gaming, whether that’s Mario and Sonic, Call of Duty and Battlefield, or Rock Band and Guitar Hero. But now it seems, the industry has to band together to fight for our attention; as the wealth of entertainment available at the touch of a button is too much to resist. Continue reading →