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The PlayStation 4 Announcement: An in–Depth Analysis – Part 2

The PlayStation 4 Announcement: An in–Depth Analysis – Part 2

May 31, 2013

Continued from Part 1, before the Xbox One announcement – click here to read Part 1 (opens in a new page) In the first installment I looked at the PS4 presentation, the branding, the games, PSN and the new Dual Shock 4 controller. This time I take adetailed look at the hardware and UI and ask Continue reading →

Details come to light on Xbox One plans for pre-owned games

Details come to light on Xbox One plans for pre-owned games

May 24, 2013

This afternoon details have emerged on the plans for pre-owned Xbox One games, MCV has reported. Microsoft have been reluctant to give away any specifics on how the secondary market will work, saying only that there will be a system of some description that allows for the trading of games at point of retail. New information Continue reading →

SDOAT #5: Testers, assemble!

SDOAT #5: Testers, assemble!

May 24, 2013

Now that I’ve written a few posts, I’ve come to realize something. Since my personal experience is limited to only a small handful of different developers, I have little insight into how other QA teams actually work around the world. And that is odd. I know more about the writing process for Dragon Age: Origins Continue reading →

Xbox One Update #1: “Always On”, Backwards Compatibility & Xbox Live..

Xbox One Update #1: “Always On”, Backwards Compatibility & Xbox Live..

May 22, 2013

Yesterday Microsoft’s much-hyped press event for the Xbox One left many questions unanswered, but already some of these have been addressed in an anonymous Q&A on Xbox.com. Here are the abridged highlights: Q:    Does Xbox One require an “always on” Internet connection? A:    No, it does not have to be always connected, but Xbox Continue reading →

Xbox One Updates

Xbox One Updates

May 22, 2013

Your hub for all things Xbox One