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Meet the GamingIQ Team

Meet the GamingIQ Team

Mar 8, 2013

We don’t want to be a faceless organisation, so we thought we’d introduce some of the members of the GamingIQ team.

Arran pic  Arran Oakes – Editor

Arran is one of the Editors and Founders of GamingIQ, and also serves as Head of Production on GamingIQ events. He is looking forward to the first GamingIQ event, coming up in London in June, the Game QA & Localisation Forum.

 

Top 3 Games:

1. Deus Ex – undoubtedly the greatest RPG and arguably the best game ever created, Deus Ex is the perfect marriage of RPG, FPS and futuristic techcore. Admittedly the graphics may not hold up so well now…

2. Final Fantasy X – a controversial choice I know, not that it is a FF game, but the choice of X. It’s got good characters, an emotional story and a fantastic soundtrack, and I personally happen to prefer it to VII. Deal with it!

3. Half-Life – best FPS ever made, fact. Perfect mix of action and puzzle, with survival horror elements and one of the most clever and hilarious scripts ever created for a game. Stupid un-killable G-man…

Sumit Dutta Sumit Dutta – Co-Editor

Sumit Dutta is the co-Editor of GamingIQ alongside Arran and a Digital Marketing Manager with an eye on next gen entertainment in all its forms. Sumit has been part of the gaming scene for over 20 years and once waited 3 and half hours in line to meet Nintendo’s Shigeru Miyamoto for 5 seconds (in case you were wondering yes, it was worth it). You can follow him on Twitter here and read his next gen marketing and media blog here

Top 3 Games

1. The Legend of Zelda: Ocarina of Time – It may look a little dated now (though the 3Ds remake looks pretty good) but its still one of those gaming experience that always endures. I remember the hype building up for months if not years and would wonder whether it could really live up to my expectations? It didn’t just live up to the expectations, it completely blew them away.  The game is so well made and so innovative with a confidence that is rare for a game with so many ideas. One of the best Nintendo soundtracks, amazing art direction plus controls (including the Z-targeting mechanics) that are still employed in many of today’s titles and for good reason.
Arran says… Ocarina is one of my favourite games, but just happens to fit in at #5 for me –  and I totally agree about the OST; I still crack out Gerudo Valley every now and again!

2. Super Mario World – It was a tough choice between this and the equally amazing Super Mario Bros. 3 which was light years ahead of the past titles but its World’s polish, 16 bit graphics and replayability that edge it. The game still holds up nicely 20 years later thanks to its sheer invention, fun factor and imagination that are testament to a legendary series that we’ll still probably be playing in 20 years time.
Arran says… Pfft, talk about going for the obvious choice! Clearly Sumit’s imagination/creativity is in another castle.

3. Uncharted 2 – Look, I had to pick at least one current gen game so my pick is Naughty Dog’s follow up to the still-fantastic-in-its-own right 2007 original. For years and years the industry has been talking about games eventually morphing into interactive movies (alas we don’t count Mega CDs masterpiece Night Trap…) but this to me is the first game that fully delivers on that promise. A brilliant, exciting and beautifully executed title that pushed the PlayStation 3 and the medium itself to new heights. There are plenty of big budget movies that aren’t anywhere near as exhilarating, witty or well scripted as Uncharted 2. The moment you first realise that what you assume is another cut scene is fully playable is a moment you won’t soon forget.
Arran says… With a Final Fantasy game in my top 3 I can hardly criticise a game for having long cut-scenes (except perhaps MGS4). The Uncharted series has done a great job of capturing that edge-of-your-seat action/tension, somehow making QTEs believable.

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